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270 results for the search term: virtual worlds
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0
POPS
Keep the marketing out...
Lara Nieberding
by Lara Nieberding  7-19-2008   
 A professional organization I belong to had an impromtu meetup in Lively. Yes, unexpected guests arrived and my cartoon was kissed without permission. My cartoon was also invited to watch streaming web content of a "too polite to repeat here" subject. I had participated in the meetup with high hopes that Lively might be the place to hang out with professionals in a virtually social setting. Guess What? I like hanging out in virtual worlds because it is an escape from the barrage of marketing at me. I have to endure advertising and marketing messages on the radio, on TV, cable, satelite...the Internet is one huge bombardment of marketing messages. I want virtual worlds to be a respite from marketing. I want a place to have a 3d representation of myself where I can collaborate with others. My advice: KEEP YOUR MARKETING OUT OF VIRTUAL WORLDS.
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Is WebFlock worth it?
Lara Nieberding
by Lara Nieberding  7-19-2008   
 $100,000!!!! That is a serious investment for a technology that has yet to yield a ROI.
0
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Explore the Virtual Worlds on every website
mvonallmen
by mvonallmen  7-12-2008   
 Cool Stuff!!!!!! Create an AV and take it on any website. Even meet and interact with friends.
0
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Ninety Percent of Virtual Worlds Projects Fail
esundby
by esundby  7-9-2008   
 I did an MBA video project on virtual worlds (See my first clip). My assessment a year ago on this was that companies hadn't figured out how to make those worlds useful to the consumer. Instead they rushed head first into staking their virtual claim in the 3D world only to find out nobody cared or noticed except the typical hype mongers of the IT press that can't wait to be first to predict the next "BIG" thing. Maybe they were a little quick to judge.
0
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Improve Social Skills?
Lara Nieberding
by Lara Nieberding  7-5-2008   
 I think there is a time and a place for virtual worlds. Could this be one of them?
0
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Another Second Life resource...
Lara Nieberding
by Lara Nieberding  7-5-2008    1
 I am wondering where the market is for these services. If you have spent any amount of time in Second Life you will quickly realize everyone and their cousin is a consultant for Second Life. If you ask a consultant who their target is, they always want to bring in Big Corporate. My question is: Why? Are these consultants truly listening to their market? From what I am seeing, those interested in Second Life are there because they enjoy the environment. That is the fun of Second Life-getting in there and doing it yourself. My advice to Big Corporate: be very aware of intellectual property laws. Read Linden Research Labs fine print.
0
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Just remember...
Lara Nieberding
by Lara Nieberding  7-3-2008   
 ultimately you do not own anything online.
3
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In virtual worlds, child avatars need protecting -- from each other
Kelika
by Kelika  7-2-2008   
 "On the playground, kids pilfer lunch money and push each other around. But in the cyber clubhouses they're filling by the millions, kids rig elections, sell fake products and scam each other out of every virtual-worldly possession."
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Test
bluerobin427
by bluerobin427  7-2-2008   
 No Remarks
0
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Metaverse Roadmap (MVR): Pathways to the 3D Web.
skwirlinator
by skwirlinator  7-1-2008   
 No Remarks
0
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Business presence in Virtual Worlds
Lara Nieberding
by Lara Nieberding  6-25-2008   
 It appears to me virtual world inhabitants expect everything to be free. I have yet to see profit from direct sales as a result of a business' existence in a virtual world.
15
POPS
Virtual Unreality (Part 2)
Silkweaver
by Silkweaver  6-22-2008    7
 Looking from the perspective of a futuristic, perfect virtual reality, we are forced to question the very essence of our existence. What is the point of living if a utopia is provided for us? Once the superficial shell of reality is peeled from us, what is left of the human soul? What are the common denominators of our existence? The virtual world paradigm opens up our eyes to the limitations of reality, and shows us the true essence of what it means to be human.
18
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Virtual Unreality (Part 1)
Silkweaver
by Silkweaver  6-22-2008    1
 This speculation about virtual worlds, besides being fun, reflects on the very deep question of Freedom, freedom of the mind, that is. What is freedom? How much freedom can we really take? How are we going to be if and when we become free. Continue to the second part of this clip...
9
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Virtual Unreality
wildcat
by wildcat  6-22-2008    1
 virtual worlds are created by us – so why limit ourselves to reality?
0
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Classes in Second Life for Educators
Lara Nieberding
by Lara Nieberding  6-18-2008   
 Some of the topics include "working with at class in Second LIfe" by Bryan Carter (Bryan Mnemonic) "Setting up an educational presence in Second Life" by Rhonda Trueman (Abbey Zenith)
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Louisiana State University
Lara Nieberding
by Lara Nieberding  6-18-2008   
 from The Daily Reveille
9
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Charles Stross Comes To Extropia!
wildcat
by wildcat  6-18-2008   
 to all those that read and enjoyed "accelerando" (available online- see article)
0
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3D Modeling by Google
Lara Nieberding
by Lara Nieberding  6-16-2008   
 Can you upload your designs into virtual worlds?
1
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Second Life & Drexel University Online
Lara Nieberding
by Lara Nieberding  6-15-2008   
 I think businesses and educational institutions should start shifting their attitude about Second Life/virtual worlds. Second Life has the potential to be a powerful tool.
0
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Thinking outside the box...
Lara Nieberding
by Lara Nieberding  6-14-2008   
 or in this case taking a lot of boxes and connecting them.
23
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Did Somebody Hack Your Virtual Breasts?
Mohir
by Mohir  6-8-2008    9
 :)
2
POPS
Brain Interface Lets Paralyzed Man Walk
butesch
by butesch  6-6-2008    1
 No Remarks
1
POPS
1 Billion Virtual World Users in next 10 Years
butesch
by butesch  6-6-2008    1
 No Remarks
0
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Second Life on Mobile
butesch
by butesch  6-4-2008   
 No Remarks
12
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Paralyzed Man 'Walks' In Second Life
Silkweaver
by Silkweaver  6-3-2008    1
 Fascinating.
8
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Robo-monkeys use brain power to grab a bite
Mohir
by Mohir  5-29-2008   
 No Remarks
0
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Virtual Worlds research by BBC
PatParslow
by PatParslow  5-24-2008   
 Not that I was in any doubt - but there may be a question of what age they may stop being useful... maybe. I am glad the Beeb did some work on the roles which were adopted too.
0
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Web3 huh?
suckingeggs
by suckingeggs  5-20-2008   
 test clip system
3
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My Virtual Summer Job
edtechnnorris
by edtechnnorris  5-19-2008   
 Kids working in Second Life making a boatload of money!
1
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Secret Worlds: The Universe Within
blusior
by blusior  5-18-2008   
 No Remarks
2
POPS
Using Virtual Worlds
Lara Nieberding
by Lara Nieberding  5-15-2008   
 No Remarks
0
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SL Apps
meganpee
by meganpee  5-11-2008   
 No Remarks
12
POPS
Virtual Reality Could Explain the Fermi Paradox
wildcat
by wildcat  5-11-2008    1
 "What I’m thinking of could probably be called ‘mind uploading’."
1
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Wells Fargo banks on virtual worlds to gather real-world interest
dewitte
by dewitte  5-9-2008   
 No Remarks
0
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Emotiv's new brain-computer interface
rj3sp
by rj3sp  4-17-2008   
 Emotiv Systems recently unveiled a brain/computer interface system with a helmet and software applications. The Project Epoc system can move objects based on a gamer's thoughts, reflect facial expressions, and respond to the excitement or calm the gamer mentally exerts.
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Matrix-style virtual worlds 'a few years away'
wildcat
by wildcat  4-5-2008   
 "Physical reality is about animation and lighting," he says. "We've done the lighting now – the animation will follow."
1
POPS
Don't fight technology...join it...
Lara Nieberding
by Lara Nieberding  4-3-2008   
 No Remarks
7
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Avatars at House hearing on virtual world
Fast T friend
by Fast T friend  4-2-2008   
 No Remarks
0
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Microsoft Windows Server 2008 – Hyper-V solution overview
ylodi
by ylodi  3-19-2008   
 No Remarks
1
POPS
Virtual Worlds & Security
Lara Nieberding
by Lara Nieberding  3-13-2008   
 No Remarks
— end of the list —
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