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21 results for the search term: greyscale
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jQuery Image Cropper with Uploader v1.1
chadking
by chadking  11-3-2009   
 Here’s an updated version of the Image Cropper. The upload button was replaced by an overlay on the image. There are also some extra functionalities : * invert the picture colors * rotate the image * sepia * transforms an image into greyscale
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BOOGERS A CELEBRATION
tanyamm
by tanyamm  5-8-2009   
 This site is supposed to be full of booger jokes. I haven't had a chance to check it out yet.
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Black and White photography conversion 5
phxmark123
by phxmark123  4-29-2009   
 No Remarks
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Black and White photography conversion 1
phxmark123
by phxmark123  4-29-2009   
 Methods of converting digital color photos to black and white
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Customisable Duotones in GIMP
perellicippo
by perellicippo  4-11-2009   
 No Remarks
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Pixastic Image Processing Library
sincitykitty
by sincitykitty  2-16-2009   
 Neat &New Just for you!
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The Colors of the Moon
Jorjor
by Jorjor  10-3-2008   
 We're accustomed to thinking of the Moon in terms of greyscale. Here's a different take on it.
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CAR1
I102bs
by I102bs  9-18-2008   
 No Remarks
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40+ Excellent Free Fonts for Professional Designers
evokeshop
by evokeshop  9-10-2008   
 Surprisingly professional free fonts here...
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Free Icons Resources
CyanSmoker
by CyanSmoker  7-28-2007   
 No Remarks
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Cisco ppt icons
kntyskw
by kntyskw  4-9-2007   
 No Remarks
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New cell phone
Arfclip
by Arfclip  4-8-2007   
 No Remarks
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Color conversion (RGB/CMYK/HSV/HSL/YUV/YIC)
skwirlinator
by skwirlinator  1-30-2007   
 No Remarks
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Palm ssh client
esumerfd
by esumerfd  1-13-2007   
 No Remarks
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greyscale.net
dwichers
by dwichers  1-11-2007   
 grescale = art!
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Begin your design in greyscale
mihla
by mihla  11-11-2006   
 Often in designing Websites, we're limited by the client's corporate colors. But, that doesn't mean the color palette must determine design direction.
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Impressive Real-Time Terrain Render
AlexanderVE
by AlexanderVE  11-8-2006   
 Here's a really impressive-looking terrain rendered with a custom engine by Simon Jacoby. It gives a good perspective on what a difference the right tool (World Machine) along with normal mapping and proper lighting can make. Here's an explanation by Jacoby: Here's how I do it: "1. Load the heightmap (512x512, greyscale, generated in WorldMachine) 2. Create a normalmap with corresponding per-pixel AO with D3DXComputeNormalMap() 3. Downsample the 512x512 heightmap to a 64x64 map 4. Generate the terrain mesh with the 64x64 texture 5. Compute the tangent-space transforms with NVidias MeshMender 6. Raycast a shadowmap to a shadowtexture, on the CPU Rendering is then regular normalmapping, and the result of each pass (ambient + two directional lights, of which the key light is modulated by the shadow map) is modulated by the AO factor stored in the alpha channel of the normal map texture. As I said earlier there's also a few more passes for color and fog, and there's noise mix
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LCD Monitor tests
Djiezes
by Djiezes  9-24-2006   
 Some tests for LCD Monitors.
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free icons links
muccelmic
by muccelmic  9-15-2006   
 No Remarks
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Free icons!
lightblack
by lightblack  6-26-2006   
 No Remarks
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(Advanced) Changing a Black and White image to color
glennlopez
by glennlopez  2-7-2006   
 No Remarks
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