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I've been trying to explain the ideas of OpenSource recently in terms not specific to programming code or some other technological jargon. I've been having a bit of a hard time trying to create an image of OpenSource as a model, but I think I've come up with a few examples that will help outline the basic principles. I'll do this by using CreativeCommons.Org as an Operating Platform. From this platform I'll demonstrate how OpenSource principles begin to take affect, and how real world examples are utilizing these. Keep in mind that OpenSource is not dependent on CreativeCommons, nor visa versa, they are a way to practice OpenSource, not The Way.CreativeCommons: "...Creative Commons has developed a Web application that helps people dedicate their creative works to the public domain - or retain their copyright while licensing them as free for certain uses, on certain conditions." |
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