Search Results

163 results for the search term: virtual worlds
Add Clipmarks to:  iGoogle  Netvibes  
   
 
 
 
   
 
top scroll end
26
POPS
Tag, You're It
shunyax
by shunyax  11-1-2007    5
 No Remarks
24
POPS
Gender-bending avatars inspire less trust
wildcat
by wildcat  7-7-2007    5
 interesting, can we test this theory on clipmarks?
23
POPS
Did Somebody Hack Your Virtual Breasts?
Mohir
by Mohir  6-8-2008    9
 :)
22
POPS
Building 'The Matrix'
wildcat
by wildcat  7-31-2008    1
 Feynman envisioned, a general purpose, programmable quantum computer could itself carry out quantum simulations. But such machines are still decades away, most researchers say, while machines designed only for quantum simulations may become available sooner.
18
POPS
Virtual Unreality (Part 1)
Silkweaver
by Silkweaver  6-22-2008    1
 This speculation about virtual worlds, besides being fun, reflects on the very deep question of Freedom, freedom of the mind, that is. What is freedom? How much freedom can we really take? How are we going to be if and when we become free. Continue to the second part of this clip...
17
POPS
Intel: Human and computer intelligence will merge in 40 years
wildcat
by wildcat  7-25-2008    6
 On the company's anniversary, a future of sensors, robots and new thinking
17
POPS
Web friends as important as real-world counterparts
haraya
by haraya  12-1-2006    3
 And Clipmarks is as important as your real life. :D
16
POPS
A Virtual Library of Useful URLs
Socratoad
by Socratoad  1-17-2007    4
 A Research Guide for Students. Well actually for all of us, for is it not wise to always be a student? ::D
16
POPS
Nine Years to a Positive Singularity
Mohir
by Mohir  8-24-2008   
 No Remarks
15
POPS
Augmented Reality, Soon in your cellular...
Silkweaver
by Silkweaver  8-13-2008   
 Interesting.
15
POPS
Virtual Unreality (Part 2)
Silkweaver
by Silkweaver  6-22-2008    7
 Looking from the perspective of a futuristic, perfect virtual reality, we are forced to question the very essence of our existence. What is the point of living if a utopia is provided for us? Once the superficial shell of reality is peeled from us, what is left of the human soul? What are the common denominators of our existence? The virtual world paradigm opens up our eyes to the limitations of reality, and shows us the true essence of what it means to be human.
14
POPS
Matrix-style virtual worlds 'a few years away'
wildcat
by wildcat  4-5-2008   
 "Physical reality is about animation and lighting," he says. "We've done the lighting now – the animation will follow."
14
POPS
The Garden of Forking Paths (part 2)
syncopath
by syncopath  3-5-2008    5
 No Remarks
14
POPS
From Snapshots, a 3-D View - Amazing New Technology
Silkweaver
by Silkweaver  8-25-2008    2
 In a Photosynth demonstration at the annual TED conference last year, the presenter blew the crowd’s mind with a photosynth of the Notre Dame cathedral in Paris, made up of photos mined from Flickr.com. In other words, Microsoft had created a seamless, successful photosynth using hundreds of existing photos, taken by different people at different times using all kinds of cameras.
13
POPS
Blended Realities, Blended Lives
wildcat
by wildcat  1-4-2008    1
 As part of our continued research on human-futures interaction, we will take a people-centric approach. We will start with the human experience and ask questions about how we'll navigate a future where we have multiple personas, play games to solve serious problems, and how the interaction between individuals, groups, and machines is creating new kind of knowledge.
13
POPS
Creating a Web of Worlds
wildcat
by wildcat  1-14-2008    1
 Koster envisions users coming to a Metaplace world by clicking on a link in a Web page. That link launches a page where the user finds herself inside a world, perhaps using a default avatar, but no log-in or registration is immediately required.
13
POPS
Second Earth
wildcat
by wildcat  6-18-2007    1
 No Remarks
13
POPS
Virtuality and reality 'to merge'
wildcat
by wildcat  2-23-2008   
 "In virtual worlds we do real romance, real learning, real business. Virtual reality is real reality." He added: "Games are the cutting edge of what is happening - we are going to spend more of our time in virtual reality environments. "Fully emergent games is really where we want to go. We will do most of our learning through these massively parallel interactions." "Play is how we principally learn and principally create," he said.
12
POPS
Virtual Reality Could Explain the Fermi Paradox
wildcat
by wildcat  5-11-2008    1
 "What I’m thinking of could probably be called ‘mind uploading’."
12
POPS
AI Meets the Metaverse
wildcat
by wildcat  10-30-2007   
 read all of it and get ready.. Ai optimism is on the rise
12
POPS
Paralyzed Man 'Walks' In Second Life
Silkweaver
by Silkweaver  6-3-2008    1
 Fascinating.
11
POPS
Second Life - The Unstoppable
invictus
by invictus  10-16-2006    26
 This thing is becoming more and more interesting. "$400K spent in last 24 hours." Whew.
11
POPS
Emergent selves
Fast T friend
by Fast T friend  1-28-2008   
 No Remarks
11
POPS
What Are You Optimistic About? - The Edge Annual Question 2007
Djiezes
by Djiezes  1-3-2007    3
 The Edge asks a very interesting question to a whole bunch of leading thinkers, scientists, philosophers, etc. each year. This is this years question. Last years question was: "What is your Dangerous Idea"? Question of 2005 was " What do you believe is true even though you cannot prove it ? I only clipped a tiny selection of the candidates & links to their answers of this years question. It's a great resource. Really worth checking out. Just click one of the links I clipped & feed yourselves with some optimism. ( ;-) to invictus)
9
POPS
When Will Virtual Surgery Make the Cut?
wildcat
by wildcat  12-8-2007   
 No Remarks
9
POPS
Do Virtual Worlds Reinforce or Challenge Dominant Ideologies?
abailart
by abailart  11-9-2007    1
 Interesting site. Wonder if Clipmarks ultimately challenges or reinforces 'dominant' ideologies, truths, values etc?
9
POPS
Intelligence and Empathy
Mohir
by Mohir  8-15-2008   
 He stresses that the human mind does not qualify as a completely ‘General Intelligence’ but lies somewhere on the spectrum between AGI on one end and ‘Narrow AI’ on the other. This is one of several reasons why he does not expect AGI to be achieved by mimicking the workings of the human brain. He describes how our brains fool us into believing that we understand our actions and decisions when we don’t. And why modeling an AI too closely on the human brain might make it too, vulnerable to false notions. He also says, ‘I think virtual worlds are going to be absolutely critical to the development of Artificial General Intelligence.’ As well as ‘Right now connecting AI’s to virtual worlds is probably the best way to get an AI to have a general human-like embodied experience.’
9
POPS
Australians unleash true selves online
tabsey
by tabsey  12-1-2007    4
 No Remarks
9
POPS
Charles Stross Comes To Extropia!
wildcat
by wildcat  6-18-2008   
 to all those that read and enjoyed "accelerando" (available online- see article)
9
POPS
Virtual Unreality
wildcat
by wildcat  6-22-2008    1
 virtual worlds are created by us – so why limit ourselves to reality?
9
POPS
Anti-fascist protests & clash at Second Life
invictus
by invictus  1-14-2007    2
 Looks like it was the first big political clash at Second Life... Very likely, more to come in upcoming weeks and months.
8
POPS
Second Life's second million
Mohir
by Mohir  12-17-2006    3
 No Remarks
8
POPS
Virtual Worlds - Real-World Problems
Fast T friend
by Fast T friend  1-17-2008   
 As with any novel technology, virtual worlds bring new opportunities and new problems. The embrace of virtual worlds by companies for mundane uses on the one hand, and by scam artists to get up to no good on the other, points not to the shortcomings of such environments—but to their increasing maturity and potential. “I don't think this is the end to fun and games,” says Mr Kane. “I think it's only the beginning.”
8
POPS
Will There Be Cities in a Virtual World?
Torley
by Torley  1-13-2007   
 Always cool to see predictions that've come true. Some 6+ years later after this was published, we know now what's happened. And the answer, looking at the specific instance of Second Life, is yes. :) P.S. Not the first time either, as pioneering, earlier online worlds like Habitat have demonstrated. Odd how this article is heavy on the words but misses out the key concept of an "avatar" as digital persona.
8
POPS
Roo Reynolds, Metaverse Evangelist
Torley
by Torley  11-4-2006    4
 I like job titles that make you do a double-take. I recently spotted this in the Beeb online. These types of articles are becoming more common; I can't imagine it's too long before the novelty wears off and they become ubiquitously meshed yet valuable, like what Steve Jobs thinks of Levi jeans. ;) From an insider perspective (I work for Linden Lab), I should note how dapper Roo aka Algernon looks, and how unique his head is shaped: you'll often not find prominent eyebrows like that in Second Life, especially paired with big blue eyes and a teardrop-shaped head not unlike that of a classic Gray alien. Lots of room for avatar customization, that's for sure.
8
POPS
Innovation? How About Just Taking Out the Trash?
wildcat
by wildcat  11-26-2007    4
 No Remarks
8
POPS
10 Future Web Trends
apple white
by apple white  9-6-2007   
 No Remarks
8
POPS
Toys Read Brain Waves
debbyski
by debbyski  4-30-2007   
 Le, a 29-year-old Australian woman, said the company decided in 2004 to target gamers because they would generate the most revenue — but eventually Emotive will build equipment for clinical use. The technology could enable paralyzed people to "move" in virtual realty; people with obsessive-compulsive disorders could measure their anxiety levels, then adjust medication accordingly.
8
POPS
Secret Worlds: The Universe within
pokkets
by pokkets  7-19-2007    2
 The program won't download onto the clip, but it will start if you follow the link.
8
POPS
Law and Order in the virtual universes
balthazarus
by balthazarus  8-25-2008    1
 i think it is interesting the way a community is being built. from the article: "In 2006, Linden Lab, the creator of Second Life, canceled Marc Bragg's account for violating the world's policies on real estate deals. Bragg sued Linden, saying he legally owned the content he created in Second Life, including land and businesses. The suit was eventually settled, and Bragg's avatar was restored. Authorities also have intervened in crimes committed in online worlds. In the Netherlands, for example, a teenager was arrested for stealing more than $5,000 worth of virtual furniture in a world called Habbo. "This is such a nascent area when it comes to the law," said Sean F. Kane, a partner in the law firm Drakeford & Kane. "If a certain world allows you to be a thief, is it a crime or just an aspect of the game? Should real-world law apply?" there is much thinking to do, involved...
— end of the list —
Get widget

Virtual worlds  

loading clips...
rss tools
Clipmarks
About   Clippers   Blog   Privacy   EULA   Copyright   Site Map   Forbes Digital

OK