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196 results for the search term: virtual worlds
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26
POPS
Tag, You're It
shunyax
by shunyax  11-1-2007    5
 No Remarks
25
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Building 'The Matrix'
wildcat
by wildcat  7-31-2008    2
 Feynman envisioned, a general purpose, programmable quantum computer could itself carry out quantum simulations. But such machines are still decades away, most researchers say, while machines designed only for quantum simulations may become available sooner.
24
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Gender-bending avatars inspire less trust
wildcat
by wildcat  7-7-2007    5
 interesting, can we test this theory on clipmarks?
23
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Did Somebody Hack Your Virtual Breasts?
Mohir
by Mohir  6-8-2008    9
 :)
20
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Artists stage street scenes to lurk in Google maps
Mohir
by Mohir  11-13-2008   
 Like many first-time Street View users, Kinsley and Hewlett, then roommates, typed in their address and found their house. Kinsley and Hewlett soon found themselves discussing surveillance and virtual reality, and began considering how they might explore those issues and Street View through art. "But instead of dwelling on the darker undertones of these issues, we began to think about ways of playing with the system," Kinsley said in an e-mail interview from Iceland, where he is participating in an artist residency. The "Street With a View" project was his master of fine arts thesis project at Carnegie Mellon University. "We were interested in interjecting something staged, something fictional, into Street View and playing with - and subtly questioning - the notion of reality in something that we perceive as a factual representation of our world," said Kinsley, 26.
19
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Japanese Woman Jailed For The Virtual Murder of Her Virtual Husband Online
wildcat
by wildcat  10-24-2008    1
 Bad online behavior is usually handled within the rules set up by online worlds, which can ban miscreants or take away their virtual possessions. In recent years, virtual lives have had consequences in the real world.
18
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Virtual Unreality (Part 1)
Silkweaver
by Silkweaver  6-22-2008    1
 This speculation about virtual worlds, besides being fun, reflects on the very deep question of Freedom, freedom of the mind, that is. What is freedom? How much freedom can we really take? How are we going to be if and when we become free. Continue to the second part of this clip...
17
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Intel: Human and computer intelligence will merge in 40 years
wildcat
by wildcat  7-25-2008    6
 On the company's anniversary, a future of sensors, robots and new thinking
17
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Web friends as important as real-world counterparts
haraya
by haraya  12-1-2006    3
 And Clipmarks is as important as your real life. :D
16
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A Virtual Library of Useful URLs
Socratoad
by Socratoad  1-17-2007    4
 A Research Guide for Students. Well actually for all of us, for is it not wise to always be a student? ::D
16
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Nine Years to a Positive Singularity
Mohir
by Mohir  8-24-2008   
 No Remarks
16
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Classrooms will not look or be the same in the future
balthazarus
by balthazarus  1-3-2009    5
 "Unlike lectures, games can be adapted to the pace of the user," Mayo writes. "Games also simultaneously present information in multiple visual and auditory modes, which capitalizes on different learning styles." While no one is saying that an experience akin to Call of Duty or World of Warcraft will ever replace more traditional lessons, research into the effectiveness of video games as learning tools indicates that classrooms of the future will certainly include a virtual component.
16
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"SHOOT an IRAQUI" .. artist Wafaa Bilal
syncopath
by syncopath  2-15-2009    1
 “We may think we are surviving,” Bilal writes, “but as I... twist and turn through sleepless nights, flailing between worlds of comfort and conflict, hope and despair, I wonder.”
16
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The New Socialism: Global Collectivist Society Is Coming Online
balthazarus
by balthazarus  5-24-2009   
 From the article: "We underestimate the power of our tools to reshape our minds. Did we really believe we could collaboratively build and inhabit virtual worlds all day, every day, and not have it affect our perspective? The force of online socialism is growing. Its dynamic is spreading beyond electrons—perhaps into elections." Interesting thought.
16
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All there in my parallel universe
balthazarus
by balthazarus  11-17-2008   
 another example from the article: "China, which is planning a series of different virtual worlds able to host not tens but hundreds of millions of avatars. The idea is to attract people (as avatars) from around the world to come and buy Chinese goods more cheaply from source. In this way they plan to capture the value added to a shirt that leaves a Chinese factory for a dollar but is sold in London for $20."
15
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Augmented Reality, Soon in your cellular...
Silkweaver
by Silkweaver  8-13-2008   
 Interesting.
15
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Virtual Unreality (Part 2)
Silkweaver
by Silkweaver  6-22-2008    7
 Looking from the perspective of a futuristic, perfect virtual reality, we are forced to question the very essence of our existence. What is the point of living if a utopia is provided for us? Once the superficial shell of reality is peeled from us, what is left of the human soul? What are the common denominators of our existence? The virtual world paradigm opens up our eyes to the limitations of reality, and shows us the true essence of what it means to be human.
14
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Matrix-style virtual worlds 'a few years away'
wildcat
by wildcat  4-5-2008   
 "Physical reality is about animation and lighting," he says. "We've done the lighting now – the animation will follow."
14
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The Garden of Forking Paths (part 2)
syncopath
by syncopath  3-5-2008    5
 No Remarks
14
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From Snapshots, a 3-D View - Amazing New Technology
Silkweaver
by Silkweaver  8-25-2008    2
 In a Photosynth demonstration at the annual TED conference last year, the presenter blew the crowd’s mind with a photosynth of the Notre Dame cathedral in Paris, made up of photos mined from Flickr.com. In other words, Microsoft had created a seamless, successful photosynth using hundreds of existing photos, taken by different people at different times using all kinds of cameras.
14
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We'll all be citizens of virtual worlds
wildcat
by wildcat  10-3-2008    1
 What is the point of all this? It is quite likely that it will be a natural thing for future generations to meet their friends in worlds such as these, where they can watch the same music or videos while chatting to each other. And if that is where youngsters will be hanging out, then brands and media, including newspapers, will have to be there. Other life-mimicking worlds about to be released include shopping malls such as themall.tv, which aims to emulate an entire shopping mall with scores of high street shops. It claims to have signed up 500 brands.
14
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The New Socialism: Global Collectivist Society Is Coming Online
wildcat
by wildcat  5-27-2009    2
 A worthwhile article , KK explores the newly arising power of social networks, adhocracy and the newly emergent cyberculture. Though I do not resonate with his use of the term 'socialism', a deep forray into the web event of collaboration provides a different view of the potential for a change we all hope for. Open source is definitely the way to go.
13
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Blended Realities, Blended Lives
wildcat
by wildcat  1-4-2008    1
 As part of our continued research on human-futures interaction, we will take a people-centric approach. We will start with the human experience and ask questions about how we'll navigate a future where we have multiple personas, play games to solve serious problems, and how the interaction between individuals, groups, and machines is creating new kind of knowledge.
13
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Creating a Web of Worlds
wildcat
by wildcat  1-14-2008    1
 Koster envisions users coming to a Metaplace world by clicking on a link in a Web page. That link launches a page where the user finds herself inside a world, perhaps using a default avatar, but no log-in or registration is immediately required.
13
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Second Earth
wildcat
by wildcat  6-18-2007    1
 No Remarks
13
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Virtuality and reality 'to merge'
wildcat
by wildcat  2-23-2008   
 "In virtual worlds we do real romance, real learning, real business. Virtual reality is real reality." He added: "Games are the cutting edge of what is happening - we are going to spend more of our time in virtual reality environments. "Fully emergent games is really where we want to go. We will do most of our learning through these massively parallel interactions." "Play is how we principally learn and principally create," he said.
12
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Virtual Reality Could Explain the Fermi Paradox
wildcat
by wildcat  5-11-2008    1
 "What I’m thinking of could probably be called ‘mind uploading’."
12
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AI Meets the Metaverse
wildcat
by wildcat  10-30-2007   
 read all of it and get ready.. Ai optimism is on the rise
12
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Paralyzed Man 'Walks' In Second Life
Silkweaver
by Silkweaver  6-3-2008    1
 Fascinating.
11
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Second Life - The Unstoppable
invictus
by invictus  10-16-2006    26
 This thing is becoming more and more interesting. "$400K spent in last 24 hours." Whew.
11
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Emergent selves
Fast T friend
by Fast T friend  1-28-2008   
 No Remarks
11
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Top 10 Computing Trends for 2009
Mohir
by Mohir  12-22-2008    2
 No Remarks
11
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Suddenly a mundane interaction becomes memorable
balthazarus
by balthazarus  1-6-2009   
 "I don't like heights," Feather said. "The first couple weeks I was here . . . I would get to the edge of some of these things, and my stomach would turn. Now I jump off . . . just because I can. You crash land, get up off our stomach and dust yourself off."
11
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One Avatar, Many Worlds
balthazarus
by balthazarus  10-13-2008   
 One of the new questions that arise with the advent of many virtual worlds; one avatar or many? What do you think?
11
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What Are You Optimistic About? - The Edge Annual Question 2007
Djiezes
by Djiezes  1-3-2007    3
 The Edge asks a very interesting question to a whole bunch of leading thinkers, scientists, philosophers, etc. each year. This is this years question. Last years question was: "What is your Dangerous Idea"? Question of 2005 was " What do you believe is true even though you cannot prove it ? I only clipped a tiny selection of the candidates & links to their answers of this years question. It's a great resource. Really worth checking out. Just click one of the links I clipped & feed yourselves with some optimism. ( ;-) to invictus)
10
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Circumstances differ, the human ain't
balthazarus
by balthazarus  9-12-2008   
 As long as the human does not change, virtual worlds will only mirror the same old biases. Too bad.
10
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Intelligence and Empathy
Mohir
by Mohir  8-15-2008   
 He stresses that the human mind does not qualify as a completely ‘General Intelligence’ but lies somewhere on the spectrum between AGI on one end and ‘Narrow AI’ on the other. This is one of several reasons why he does not expect AGI to be achieved by mimicking the workings of the human brain. He describes how our brains fool us into believing that we understand our actions and decisions when we don’t. And why modeling an AI too closely on the human brain might make it too, vulnerable to false notions. He also says, ‘I think virtual worlds are going to be absolutely critical to the development of Artificial General Intelligence.’ As well as ‘Right now connecting AI’s to virtual worlds is probably the best way to get an AI to have a general human-like embodied experience.’
10
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Virtual worlds carve out new path
balthazarus
by balthazarus  10-9-2008    2
 "The first step is to have virtual worlds as a common medium for ordinary people. It has to become far more ubiquitous, more like a toaster than a DVR," What virtual worlds do well is contextualise social encounters in a way that social networking cannot do, he thinks. "Without places it is hard to have activities. The bowling alley or the alcohol does not matter as much as the people but if you do not have the bowling alley or the alcohol it's just an empty room and no-one comes,"
9
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When Will Virtual Surgery Make the Cut?
wildcat
by wildcat  12-8-2007   
 No Remarks
9
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Do Virtual Worlds Reinforce or Challenge Dominant Ideologies?
abailart
by abailart  11-9-2007    1
 Interesting site. Wonder if Clipmarks ultimately challenges or reinforces 'dominant' ideologies, truths, values etc?
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