swilmarth

Real Name:n/a
Location: Westbrook, CT
Joined:1-27-2006
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About me
Following a 25 year career as a technology entrepreneur, my focus has been on teaching and learning. I've always been drawn to idea exchanges, and I've found much pleasure and satisfaction in working with students and teachers over the past 6 years.

I've benefited from a wide range of experiences in this time - from guest lecturing at graduate school seminars, participating in pure academic research projects, serving in administrative and school leadership roles, designing innovative learning and teaching programs, and of course, being a regular classroom teacher. Working directly with students has always fueled my optimism and hope for the future. I've rarely encountered a student, regardless of the school setting - i.e., poorly resourced, defacto segregated city schools or high-brow college prep independent schools, who I didn't think worthy of my trust and respect. Perhaps this is why I believe I've enjoyed an extraordinary run of great classroom experiences.

My current project is co-directing the Center for 21st Century Skills, a grant-funded program that is charged with creating innovative and engaging curricula and activities that address the critical skills of the next century - problem solving, critical thinking, creativity, collaboration, communication, and new media literacy.
Why I use Clipmarks
Clipmarks is the easiest, most organized way to save Web content. Clipmarks allows me to only save those bits of information that are most relevant to my research and work.
Where to find me on the web
Email: 
Instant Messenger: swilmarth48
Website/Blog: http://swilmarth.edublogs.org/







   
 
 
 
   
 
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POPS
Game Theory - an example of the future of the book
swilmarth
by swilmarth  8-9-2006   
 Together with the Institute for the Future of the Book, I created this website as a way to think to about games. Games, as in computer games, are the subject of my next book, GAM3R 7H30RY. I am interested in two questions. 1. can we explore games as allegories for the world we live in? 2. can there be a critical theory of games?
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