0
POPSVideo Gamers are fat "The results of this study don’t quite showcase a development in social examination, but are a big “duh” with a side of “yeah, so?”
1
POPSNow this is what Second Life is for... "the ideas and visions for students here is endless. Economics majors can do research and learn the values of the Linden Dollar (L$) - Second Life's general source of currency. Psychology majors can meet new people and talk to them about their experiences and how it relates to Second Life. Art majors can go behind the scenes making their own buildings or putting their newest creations in a digital gallery. Business majors can follow the trends of the Second Life marketplace and marketing majors can learn how it all works."
0
POPSKeep the marketing out... A professional organization I belong to had an impromtu meetup in Lively. Yes, unexpected guests arrived and my cartoon was kissed without permission. My cartoon was also invited to watch streaming web content of a "too polite to repeat here" subject. I had participated in the meetup with high hopes that Lively might be the place to hang out with professionals in a virtually social setting. Guess What? I like hanging out in virtual worlds because it is an escape from the barrage of marketing at me. I have to endure advertising and marketing messages on the radio, on TV, cable, satelite...the Internet is one huge bombardment of marketing messages. I want virtual worlds to be a respite from marketing. I want a place to have a 3d representation of myself where I can collaborate with others. My advice: KEEP YOUR MARKETING OUT OF VIRTUAL WORLDS.
0
POPSAnother Second Life resource... I am wondering where the market is for these services. If you have spent any amount of time in Second Life you will quickly realize everyone and their cousin is a consultant for Second Life. If you ask a consultant who their target is, they always want to bring in Big Corporate. My question is: Why? Are these consultants truly listening to their market? From what I am seeing, those interested in Second Life are there because they enjoy the environment. That is the fun of Second Life-getting in there and doing it yourself. My advice to Big Corporate: be very aware of intellectual property laws. Read Linden Research Labs fine print.
0
POPSBusiness presence in Virtual Worlds It appears to me virtual world inhabitants expect everything to be free. I have yet to see profit from direct sales as a result of a business' existence in a virtual world.
0
POPSBest use of technology award The key question that seems to go unanswered is: Is NBH making a profit or even just earning revenue from its presence in Second Life?
1
POPSSecond Life & Drexel University Online I think businesses and educational institutions should start shifting their attitude about Second Life/virtual worlds. Second Life has the potential to be a powerful tool.
2
POPSIVAA in the News As a volunteer with the International Virtual Assistants Association, it is a pleasure to work with Linda Selden.