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POPSVirtual Worlds - Real-World Problems As with any novel technology, virtual worlds bring new opportunities and new problems. The embrace of virtual worlds by companies for mundane uses on the one hand, and by scam artists to get up to no good on the other, points not to the shortcomings of such environments—but to their increasing maturity and potential. “I don't think this is the end to fun and games,” says Mr Kane. “I think it's only the beginning.”
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POPS“Cy-Borges” New Directions, the publisher of “Labyrinths,” reissued the collection in May, for the first time in more than 40 years. In a sign of the changing times it includes an introduction from William Gibson, the cyberpunk author. (The original, by contrast, came with a preface from André Maurois of the Académie Française.)
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POPSFun Science Tool What a great site this is. It's free to register. See what's were. Kids will love it too.
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POPSVirtual interworlds passport IBM and Linden Labs, the operator of the Second Life virtual world, said on Tuesday they will work on ways to eventually let people use the a single online persona in different online services