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Chaotic Multiplayer APB Will Make You a Smarter Criminal
ratilfar
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0
6-18-2009 11:34 PM
192 views
tags:
online
,
rpg
,
game
,
video games
,
apg
,
gta
,
new
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<div style="margin: 12px 0px; font-family: arial; color: #333333; background: #ffffff; border: solid 4px #e5e5e5; width: 100%; clear: left;"><div class="CM_CTB_Content_Wrap" style="margin: 0px; padding: 0px;background-color: #ffffff;"><div style="border-bottom: solid 1px #dcdcdc; white-space: nowrap; margin-bottom: 8px; background-color: #eeeeee ;background-image: url(http://clipmarks.com/images/source-bg.gif); background-repeat: repeat-x; height: 24px; line-height: 24px; vertical-align: middle; padding-bottom: 4px; color: #666666; font-size: 10px;" ><a href="http://clipmarks.com/clip-to-blog/" title="see clips that are hot right now"><img src="http://content.clipmarks.com/blog_embed/c5a776a9-0a57-4708-aaff-ae9fca90ff67/E7CBF500-CCE0-41BD-A3C9-4758100BBC1F/" alt="" width="19" height="19" border="0" style="vertical-align: middle; margin: 0px 4px; display: inline; border: none; float:none;" /></a>clipped from <a title="http://www.wired.com/gamelife/2009/06/apb/" href="http://www.wired.com/gamelife/2009/06/apb/" style="font-size: 11px;">www.wired.com</a></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/"><div align="center"><img src="http://content9.clipmarks.com/blog_cache/www.wired.com/img/D0459D5F-D99D-4C4D-ABDC-05973A7E6452" alt="apb caption. Image courtesy Realtime Worlds" /></div></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/"><P class="wp-caption-text">Every gang member is played by a real person in <EM>APB</EM>. <EM>Image courtesy Realtime Worlds</EM></P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/"><P>LOS ANGELES — It’s easy to imagine a massively multiplayer <EM>Grand Theft Auto</EM> where every cop and every criminal in the city is played by a human being. It’s more difficult to imagine such a videogame being anything more than nonstop chaos.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/"><div align="center"><img src="http://content6.clipmarks.com/blog_cache/www.wired.com/img/AE53DFF9-5873-4453-8387-2C55835B854F" alt="David Jones. Photo: Jon Snyder/Wired.com" /></div></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/"><P class="wp-caption-text">David Jones. <EM>Photo: Jon Snyder/Wired.com</EM></P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/"><P>For example, let’s say you’ve decided to play as a criminal. You do what everyone does in the first few minutes of a <EM>GTA</EM>-style game: Steal a car. A mission opens up, and tells you that you can make some easy money by driving the car to the nearest chop shop.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/"><P>But if anyone saw you get in the car, an all points bulletin will go out and the police will be alerted. One of the enforcers in the game will be dispatched to take you down before you get to the chop shop. If you make it, you win the mission; if not, the enforcer wins.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/gamelife/2009/06/apb/">These missions cut both ways. </blockquote></div><div style="margin: 0px 6px 6px 4px;"><table style="font-size: 11px;border-spacing: 0px;padding: 0px;" cellpadding="0" cellspacing="0" width="100%"><tr><td style="background:transparent;border-width:0px;padding:0px;"> </td><td align="right" style="background:transparent;border-width:0px;padding:0px;width:107px" width="107"><a href="http://clipmarks.com/share/E7CBF500-CCE0-41BD-A3C9-4758100BBC1F/blog/" title="blog or email this clip"><img src="http://content7.clipmarks.com/images/c2b-foot.png" border="0" alt="blog it" width="107" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td></tr></table></div></div>
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