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EA vs Capcom - Games Longevity
GamerAbyss
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4-3-2008 6:53 PM
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<div style="margin: 12px 0px; font-family: arial; color: #333333; background: #ffffff; border: solid 4px #e5e5e5; width: 100%; clear: left;"><div class="CM_CTB_Content_Wrap" style="margin: 0px; padding: 0px;background-color: #ffffff;"><div style="border-bottom: solid 1px #dcdcdc; white-space: nowrap; margin-bottom: 8px; background-color: #eeeeee ;background-image: url(http://clipmarks.com/images/source-bg.gif); background-repeat: repeat-x; height: 24px; line-height: 24px; vertical-align: middle; padding-bottom: 4px; color: #666666; font-size: 10px;" ><a href="http://clipmarks.com/clip-to-blog/" title="see clips that are hot right now"><img src="http://content.clipmarks.com/blog_embed/11302d99-e3b1-4579-8e4e-f56ea88b61eb/A0AC1003-6C57-44CC-8B87-3A08E4888B59/" alt="" width="19" height="19" border="0" style="vertical-align: middle; margin: 0px 4px; display: inline; border: none; float:none;" /></a>clipped from <a title="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/" href="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/" style="font-size: 11px;">multiplayerblog.mtv.com</a></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"><DIV class="post_title"> <A title="EA, Capcom Disagree On Longevity Of Individual Games — ‘Spore’-Maker Cites 10 Year Plan" rel="bookmark" href="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/">EA, Capcom Disagree On Longevity Of Individual Games — ‘Spore’-Maker Cites 10 Year Plan</A> </DIV></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"><P><IMG align="left" alt="Madden NFL" title="Madden NFL" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/03/madden.jpg" />Sorry, <STRONG>Capcom</STRONG>, but <STRONG>Electronic Arts</STRONG> doesn’t agree with you.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"><P><A href="http://multiplayerblog.mtv.com/2008/03/26/deciding-the-fate-of-dante-and-phoenix-how-capcom-predicts-game-sales/"><STRONG>Capcom recently told me the life cyle of retail products is “shrinking.”</STRONG></A> That idea wasn’t hard to swallow given the impetus for the questions I’ve been asking publishers lately: the Multiplayer editorial team’s <A target="_blank" title="Where Is Tetris DS?" href="http://multiplayerblog.mtv.com/2008/03/25/where-in-the-world-is-tetris-ds-why-games-are-discontinued/"><STRONG>inability to track down a copy of 2005’s “Tetris DS.”</STRONG></A></P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"><P>EA disagrees. <STRONG>Jeff Karp</STRONG>, EA’s head of North American publishing, told MTV Multiplayer that the life cycle is <EM>increasing</EM> in most respects.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"><P>Karp was speaking from the perspective of a publisher whose games have a mainstream appeal far larger than <STRONG>“Devil May Cry”</STRONG> — <STRONG>“The Sims,” “Madden NFL”</STRONG>, etc. A good chunk of EA’s business is annualized franchises and expanded content.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://multiplayerblog.mtv.com/2008/04/01/ea-capcom-disagree-on-longevity-of-individual-games-spore-maker-cites-10-year-plan/"><P>Does that mean life at retail for games actually is increasing, or is EA simply a publisher excellent at producing IP with extensive lifespans?</P></blockquote></div><div style="margin: 0px 6px 6px 4px;"><table style="font-size: 11px;border-spacing: 0px;padding: 0px;" cellpadding="0" cellspacing="0" width="100%"><tr><td style="background:transparent;border-width:0px;padding:0px;"> </td><td align="right" style="background:transparent;border-width:0px;padding:0px;width:107px" width="107"><a href="http://clipmarks.com/share/A0AC1003-6C57-44CC-8B87-3A08E4888B59/blog/" title="blog or email this clip"><img src="http://content9.clipmarks.com/images/c2b-foot.png" border="0" alt="blog it" width="107" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td></tr></table></div></div>
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