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Will Game Soundtracks Save the Music Industry?
axgrndr
follow
1
4-27-2008 2:31 PM
351 views
tags:
music
axgrndr
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I don't know if this is the answer.
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<div style="margin: 12px 0px; font-family: arial; color: #333333; background: #ffffff; border: solid 4px #e5e5e5; width: 100%; clear: left;"><div class="CM_CTB_Content_Wrap" style="margin: 0px; padding: 0px;background-color: #ffffff;"><div style="border-bottom: solid 1px #dcdcdc; white-space: nowrap; margin-bottom: 8px; background-color: #eeeeee ;background-image: url(http://clipmarks.com/images/source-bg.gif); background-repeat: repeat-x; height: 24px; line-height: 24px; vertical-align: middle; padding-bottom: 4px; color: #666666; font-size: 10px;" ><a href="http://clipmarks.com/clip-to-blog/" title="see clips that are hot right now"><img src="http://content.clipmarks.com/blog_embed/68e54e8c-fe70-4843-ab99-413cc3ef8b72/2ABE5D1C-86E5-4495-A070-00FB418B3B6D/" alt="" width="19" height="19" border="0" style="vertical-align: middle; margin: 0px 4px; display: inline; border: none; float:none;" /></a>clipped from <a title="http://blog.wired.com/music/2008/04/will-gamer-prof.html" href="http://blog.wired.com/music/2008/04/will-gamer-prof.html" style="font-size: 11px;">blog.wired.com</a></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/music/2008/04/will-gamer-prof.html"><P>The <EM>Grand Theft Auto</EM> franchise's latest entry hits shelves Tuesday, but it's not just the videogame industry that will be raking in the earnings. </P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/music/2008/04/will-gamer-prof.html"><P>The music industry may have also found a shiny new source of revenue: the violent videogame's soundtrack, partially playable on the <EM>GTA</EM> widget at right.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/music/2008/04/will-gamer-prof.html"><P>A soundtrack of [<EM>Grand Theft Auto IV</EM>'s] size carries a hefty price. According to sources close to the deals, Rockstar is paying as much as $5,000 per composition and another $5,000 per master recording per track. If that deal applied to all songs, Rockstar's soundtrack budget may exceed $2 million.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://blog.wired.com/music/2008/04/will-gamer-prof.html"><P>But that's only if the label honchos are ready to take an uncomfortable leap out of a comfortable, and exceedingly lucrative, past. Time, and complicated fee structures, will tell.</P></blockquote></div><div style="margin: 0px 6px 6px 4px;"><table style="font-size: 11px;border-spacing: 0px;padding: 0px;" cellpadding="0" cellspacing="0" width="100%"><tr><td style="background:transparent;border-width:0px;padding:0px;"> </td><td align="right" style="background:transparent;border-width:0px;padding:0px;width:107px" width="107"><a href="http://clipmarks.com/share/2ABE5D1C-86E5-4495-A070-00FB418B3B6D/blog/" title="blog or email this clip"><img src="http://content8.clipmarks.com/images/c2b-foot.png" border="0" alt="blog it" width="107" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td></tr></table></div></div>
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