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Machinima Licenses Spell Out New Rules for Creators
LorisKnight
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9-30-2007 8:41 AM
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art
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culture
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machinima
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<div style="margin: 12px 0px; font-family: arial; color: #333333; background: #ffffff; border: solid 4px #e5e5e5; width: 100%; clear: left;"><div class="CM_CTB_Content_Wrap" style="margin: 0px; padding: 0px;background-color: #ffffff;"><div style="border-bottom: solid 1px #dcdcdc; white-space: nowrap; margin-bottom: 8px; background-color: #eeeeee ;background-image: url(http://clipmarks.com/images/source-bg.gif); background-repeat: repeat-x; height: 24px; line-height: 24px; vertical-align: middle; padding-bottom: 4px; color: #666666; font-size: 10px;" ><a href="http://clipmarks.com/clip-to-blog/" title="see clips that are hot right now"><img src="http://content.clipmarks.com/blog_embed/02d09d4c-9b64-4a5e-810b-069c8869dd2d/070D1EE4-EA56-48B5-B7B8-CAD95AAD090B/" alt="" width="19" height="19" border="0" style="vertical-align: middle; margin: 0px 4px; display: inline; border: none; float:none;" /></a>clipped from <a title="http://www.wired.com/culture/art/news/2007/09/machinimalicenses" href="http://www.wired.com/culture/art/news/2007/09/machinimalicenses" style="font-size: 11px;">www.wired.com</a></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/culture/art/news/2007/09/machinimalicenses">No recent event made a bigger splash in machinima makers' world than Tuesday's record-smashing release of <CITE>Halo 3</CITE>. But last month, a different kind of Microsoft release came pretty close.</blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/culture/art/news/2007/09/machinimalicenses"><P>In August, the company set forth guidelines (innocuously titled "<A href="http://www.xbox.com/en-US/community/developer/rules.htm">Game Content Usage Rules</A>") governing how its intellectual property could be used for such works as machinima. A growing genre of digital film, machinima uses gameplay footage from popular games -- including <CITE>World of Warcraft</CITE>, <CITE>Second Life</CITE> and Microsoft's own <CITE>Halo</CITE> series -- to create original content.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/culture/art/news/2007/09/machinimalicenses"><P>Suddenly, the pleasant courtship between machinima and the Master Chief became slightly strained.</P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/culture/art/news/2007/09/machinimalicenses"><P>To summarize, the rules prohibit: </P></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/culture/art/news/2007/09/machinimalicenses"><li style="margin-left:16px;padding-left: 0px;">The creation of anything "pornographic or obscene ... or otherwise objectionable." The vagueness of this rule upset many creators. </LI></blockquote><div style="height: 2px; font-size: 2px; background: #dcdcdc; border-bottom: solid 1px #f5f5f5; margin: 2px 4px;"></div><blockquote style="text-align: left; padding: 0px 8px; margin: 4px 0px 8px 0px; background: transparent; border: none;" cite="http://www.wired.com/culture/art/news/2007/09/machinimalicenses"><li style="margin-left:16px;padding-left: 0px;">The use of soundtracks or audio effects from original games. Microsoft said it often licenses music and sound effects and is unable to pass on usage rights. </LI></blockquote></div><div style="margin: 0px 6px 6px 4px;"><table style="font-size: 11px;border-spacing: 0px;padding: 0px;" cellpadding="0" cellspacing="0" width="100%"><tr><td style="background:transparent;border-width:0px;padding:0px;"> </td><td align="right" style="background:transparent;border-width:0px;padding:0px;width:107px" width="107"><a href="http://clipmarks.com/share/070D1EE4-EA56-48B5-B7B8-CAD95AAD090B/blog/" title="blog or email this clip"><img src="http://content7.clipmarks.com/images/c2b-foot.png" border="0" alt="blog it" width="107" height="17" style="border-width:0px;padding:0px;margin:0px;" /></a></td></tr></table></div></div>
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